AI Insights · Timothy · October 2021
Top 5 Geolocation Games in Europe - Q3 2021 Performance
Discover the performance metrics of the top 5 geolocation games in Europe for Q3 2021, including downloads, revenue, and active users.
Performance Metrics of Top 5 Geolocation Games in Europe for Q3 2021
In the third quarter of 2021, the top 5 geolocation games in Europe showed varied performance trends across downloads, revenue, and active users. Here's a detailed look at the metrics for each game, based on data from Sensor Tower.
Pokémon GO
Weekly revenue for Pokémon GO peaked at around $5.7M in mid-July and then experienced fluctuations, ending the quarter at approximately $1.7M. Downloads saw a significant spike in mid-July, reaching over 775K, before declining to around 226K by the end of September. The game maintained a high number of active users, peaking at over 17M in mid-July and gradually decreasing to about 14M by the end of the quarter.
The Witcher: Monster Slayer
The Witcher: Monster Slayer saw its highest weekly revenue at approximately $278K in late July, followed by a steady decline to around $18K by the end of September. Downloads mirrored this trend, with a peak of over 520K in mid-July, tapering off to around 8.5K by late September. Active users also showed a downward trend, starting at around 478K in late July and decreasing to approximately 125K by the end of the quarter.
Landlord Go - Real Estate Game
Landlord Go - Real Estate Game experienced a gradual increase in weekly revenue, peaking at around $22.5K at the end of August. Downloads saw a significant rise mid-quarter, reaching over 68K in mid-August, before settling at around 27K by the end of September. Active users followed a similar pattern, peaking at approximately 145K in late August and decreasing to around 95K by the end of the quarter.
Ben 10 - Alien Experience : AR
For Ben 10 - Alien Experience : AR, weekly downloads started at around 58K at the beginning of the quarter and ended at about 26K by late September. Active users saw a consistent decline from approximately 82K in early July to about 42K by the end of September.
Five Nights at Freddy's AR
Five Nights at Freddy's AR had a relatively stable weekly revenue, with a peak of around $5.3K in mid-July and a gradual decline to about $1.4K by the end of September. Downloads remained steady, fluctuating between 28K and 40K throughout the quarter. Active users also showed stability, with numbers ranging from 125K to 155K over the three months.
For more insights and detailed data on these and other applications, visit Sensor Tower.